About Me
Hello! I am studying Computer Science and Game Design at DigiPen Institute of Technology with an expected graduation date of April 2025. Always looking for a new outlet for my creativity, I fell in love with programming and game design during my first year at DigiPen.
I strive to work on interesting challenges and have worked both as a gameplay programmer and a tools programmer during my time at DigiPen. I hope to tackle more challenges as a technical designer in my final project at DigiPen.
Cats & Critters: A Dungeon Claw-er
Gameplay Programmer | Fall 2023 - Spring 2024 | Unity Engine
Adventure and cast spells with up to three friends in this co-op, cat-themed dungeon crawler!
Designed Player UI using the Unity UI system to provide visual feedback on health and abilities.
Crafted an XP system by collaborating with designers to reward players for defeating enemies and exploring new areas on the map.
Inline: Out of Time
Tools Programmer | Fall 2022 - Spring 2023 | C++ custom engine
Inline: Out of Time is an adrenaline-fueled 2D platformer packed with high-speed deliveries, urban parkour, and rail-grinding.
Expanded the Spine API library to allow importing fully animated assets into our custom engine.
Met weekly with artists and facilitated communication between artists and programmers to keep scope reasonable for the artists.