DO NOT APPROACH

Fall 2024 - Spring 2025

Overview

Search for your missing ship parts in this procedurally generated top-down dungeon crawler - but watch out! The creatures of the world might corrupt you into one of them forever...


Role: Technical Designer

Engine: Godot Engine

Team Size: 5 (4 programmers, 1 designer)

Contributions

Improved player experience by implementing a real-time minimap that shows explored rooms and hallways to undiscovered parts of the map.

Worked alongside our designer to implement accessibility features, tooltips, and HUD to improve accessibility and visual feedback for players.

Designed a robust spawner object that was used to spawn items, enemies, and acted as a base for weapons to improve team workflow.

Took responsibility for production tasks such as leading meetings, communicating with our team mentor, and assuring that the task management software was updated and reviewed regularly.

Refactored player controller in order to fix collision related bugs and added knockback effects to increase game feel.

Implemented a flexible gun base using Godot resources to allow easy prototyping and balancing of weapons for all members of the team.