Damien Renee Springer

technical designer & software engineer

About Me

Hello! I am a Technical Designer and Software Engineer. I was unsure of my specialization when I entered school, but now with 4 years of game projects and 2 Steam releases, I have found my niche acting as a dedicated programmer for my artists and designers.

I love working with my team to understand the problem points, and implementing systems that are easy for them to use and easy for me to update as needs change. As a technical designer, I have the skills to be flexible and proactive to my teams' specific needs in my approach to problem-solving.

Cats & Critters: A Dungeon Claw-er
Gameplay Programmer | Fall 2023 - Spring 2024 | Unity Engine

Adventure and cast spells with up to three friends in this co-op, cat-themed dungeon crawler!

Collaborated with designers to craft an XP reward system that engaged players through exploration, combat, and discovery.

Led a strike team to complete the final polish pass for encounters and set design through weekly meetings to identify and triage remaining polish tasks.

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Inline: Out of Time
Tools Programmer | Fall 2022 - Spring 2023 | C++ custom engine

Inline: Out of Time is an adrenaline-fueled 2D platformer packed with high-speed deliveries, urban parkour, and rail-grinding.

Implemented and expanded the Spine API library to allow artists to add fully animated assets to the engine without touching engine code.

Acted as liaison between art and programming teams to balance expectations and ensure task completion.

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DO NOT APPROACH
Technical Designer | Fall 2024 - Spring 2025 | Godot Engine

Search for your missing ship parts in this procedurally generated top-down dungeon crawler - but watch out! The creatures of the world might corrupt you into one of them forever....

Improved player experience by implementing a real-time minimap that shows explored rooms and hallways to undiscovered parts of the map.

Worked alongside our designer to implement accessibility features, tooltips, and HUD to improve accessibility and visual feedback for players.

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